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<title>dubb's CGPortoflio Gallery</title>
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<description>dubb's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>The Punisher</title>
	<link>http://dubb.cgsociety.org/gallery/548142</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1191893887_small.jpg"><br><br>This is a w.i.p. of the marvel character Punisher. Hopefully there will be a finalized version of this as family life/freelance work permit. Learned a good bit on this guy and hope to actually create another one in a more dynamic pose.]]>
	</description>
	<pubDate>Tue, 09 Oct 2007 01:38:09 +0000</pubDate>
	</item>
	<item>
	<title>Axis of Eagle</title>
	<link>http://dubb.cgsociety.org/gallery/548141</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1191893821_small.jpg"><br><br>This is a w.i.p. character sculpt of Captain America. It has been received with mix reviews, and understandably so. I definitely felt the anguish the higher ups at Marvel must have felt before deciding on whether to keep Cap alive or to have him killed off.]]>
	</description>
	<pubDate>Tue, 09 Oct 2007 01:37:03 +0000</pubDate>
	</item>
	<item>
	<title>Clock Tower</title>
	<link>http://dubb.cgsociety.org/gallery/435419</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1164823109_small.jpg"><br><br>This model was created to rip maps from for a corresponding low poly model. It was completed in approxmately one day via kitbashing. Definitly digging the hi rez architectural work. I'm going to try and get this unwrapped/textured/lit as a high poly model unto itself but that'll depend on time constraints. ]]>
	</description>
	<pubDate>Wed, 29 Nov 2006 17:58:34 +0000</pubDate>
	</item>
	<item>
	<title>Langer Markt</title>
	<link>http://dubb.cgsociety.org/gallery/435416</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1164822936_small.jpg"><br><br>This model was created for the purposes of baking out maps for application to a corresponding low poly game model. Learned a good deal as I haven't done a lot of architectural facades before. ]]>
	</description>
	<pubDate>Wed, 29 Nov 2006 17:55:42 +0000</pubDate>
	</item>
	<item>
	<title>Russian S.A.M. Vehicle</title>
	<link>http://dubb.cgsociety.org/gallery/363375</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1148882520_small.jpg"><br><br>One of my first dips into hard surface modeling. Definitly a nice change of pace to organic work. I plan on studying nurbs modeling a lot more indepth as well, although this was all polygonal/sub-d modeling. The scene is unfortunately corrupt so this is about as far as it goes on this guy me thinks.]]>
	</description>
	<pubDate>Mon, 29 May 2006 06:02:03 +0000</pubDate>
	</item>
	<item>
	<title>Bolo</title>
	<link>http://dubb.cgsociety.org/gallery/383870</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1153462407_small.jpg"><br><br>I decided to go in a different direction and just model Bolo Yeung outright. Im not happy with some parts of the hair/pants and the shoes havent even been touched yet. The main forms are there though and Im learning a good deal with this project. Hopefully he'll be done before the weekend! ]]>
	</description>
	<pubDate>Fri, 21 Jul 2006 06:13:31 +0000</pubDate>
	</item>
	<item>
	<title>Biker Low</title>
	<link>http://dubb.cgsociety.org/gallery/382139</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1153100712_small.jpg"><br><br>Here is the low poly guy normal mapped. Im not happy with the diffuse textures and are working them over again. Hopefully this guy will be finalized very shortly. It was my first ever character game model and am really pleased with how it turned out thus far. ]]>
	</description>
	<pubDate>Mon, 17 Jul 2006 01:45:15 +0000</pubDate>
	</item>
	<item>
	<title>Necrotica</title>
	<link>http://dubb.cgsociety.org/gallery/368932</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1150057193_small.jpg"><br><br>This was an older model that I finally got time to revisit. The impetus for this piece was watching Dawn of the Dead remake, 28 Days later, and browsing a ton of analog sculpture sites, most notably, Jordu Schell's. (www.schellstudios.com)]]>
	</description>
	<pubDate>Sun, 11 Jun 2006 20:20:14 +0000</pubDate>
	</item>
	<item>
	<title>The Valley</title>
	<link>http://dubb.cgsociety.org/gallery/363373</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1148882150_small.jpg"><br><br>Lots of stuff going on here recently. Stuff that made me really think about my past, present, and future. Really thankful to be here and want to keep rockin' and grow as an artist, husband, father and servant. This was painted over a period of about 6-7 hours and is hopefully going to be the domino that starts the rest tumbling. Definitly learned a good deal on this one and look forward to doing a lot more of these. ]]>
	</description>
	<pubDate>Mon, 29 May 2006 05:56:28 +0000</pubDate>
	</item>
	<item>
	<title>Biker Head</title>
	<link>http://dubb.cgsociety.org/gallery/363356</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1148879771_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 29 May 2006 05:16:45 +0000</pubDate>
	</item>
	<item>
	<title>BikerHi</title>
	<link>http://dubb.cgsociety.org/gallery/363368</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/227004/227004_1148881295_small.jpg"><br><br>This is the rest of the body from the Biker Head. He came in around 5 million polys or so. Learned a great deal on this guy and is the first real character I've done after taking time off from working professionally to study anatomy more indepth. I plan on  normal mapping a low rez version of this dood and put him on my site. ]]>
	</description>
	<pubDate>Mon, 29 May 2006 05:41:55 +0000</pubDate>
	</item>
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